Engineering Play
A Cultural History of Children's Software
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and pla…
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Produktdetails
- ISBN: 978-0-262-29155-2
- EAN: 9780262291552
- Produktnummer: 27866408
- Verlag: MIT Press
- Sprache: Englisch
- Erscheinungsjahr: 2012
- Seitenangabe: 248 S.
- Plattform: EPUB
- Masse: 3'490 KB
- Abbildungen: 34 FIGURES
Über den Autor
Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.
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