Real Games
What's Legitimate and What's Not in Contemporary Videogames
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be That's not a real game!” For example, That's not a real game, it's on Facebook!” and That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.Consalvo and Paul look at th…
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Produktdetails
Weitere Autoren: Paul, Christopher A.
- ISBN: 978-0-262-35363-2
- EAN: 9780262353632
- Produktnummer: 34355447
- Verlag: MIT Press
- Sprache: Englisch
- Erscheinungsjahr: 2019
- Seitenangabe: 224 S.
- Plattform: EPUB
- Masse: 3'055 KB
- Abbildungen: 9 B&W PHOTOS
Über den Autor
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage in Video Games and Atari to Zelda: Japan's Videogames in Global Contexts, both published by the MIT Press.Christopher A. Paul is Associate Professor of Communication and Chair of the Department of Communication at Seattle University. He is the author of Wordplay and the Discourse of Video Games and The Toxic Meritocracy of Video Games.
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