Digital Make-Believe
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) t…
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Produktdetails
Weitere Autoren: Turner, Phil (Hrsg.)
- ISBN: 978-3-319-29551-0
- EAN: 9783319295510
- Produktnummer: 19304501
- Verlag: Springer International Publishing
- Sprache: Englisch
- Erscheinungsjahr: 2016
- Seitenangabe: 188 S.
- Masse: H24.4 cm x B16.4 cm x D1.7 cm 428 g
- Auflage: 1st ed. 2016
- Abbildungen: HC runder Rücken kaschiert
- Gewicht: 428
Über den Autor
Phil Turner is a reader in the School of Computing at Edinburgh Napier University, and research leader of the Make-Believe group. J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especially on the organizational learning aspects of games, but often ventures into service design, management, information systems, or sexology. He is also one of the three editors of the journal Simulation & Gaming.
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