OpenGL Programming Guide
The Official Guide to Learning OpenGL, Version 4.3
Includes Complete Coverage of the OpenGL® Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling Red Book describes the features through OpenGL version 4.3. It also includes updated information and techniques…
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Produktdetails
Weitere Autoren: Sellers, Graham / Kessenich, John / Licea-Kane, Bill
- ISBN: 978-0-13-274843-8
- EAN: 9780132748438
- Produktnummer: 27839839
- Verlag: Pearson ITP
- Sprache: Englisch
- Erscheinungsjahr: 2013
- Plattform: EPUB
- Masse: 86'039 KB
- Auflage: 8. Auflage
Über den Autor
Dave Shreiner, Director of Graphics and GPU Computing at ARM, Inc., has been active in OpenGL development nearly since its inception. He created the first commercial OpenGL training course and has taught OpenGL programming for twenty years. Graham Sellers, coauthor of OpenGL® SuperBible, manages OpenGL Software Development at AMD. He authored many OpenGL feature specifications and helped bring OpenGL ES to desktop computers. John Kessenich, OpenGL Shading Language Specification Editor, consults at LunarG, Inc., building compiler technology for GLSL. He helped develop OpenGL 2.0 and OpenGL ES 2.0 at 3Dlabs and Intel. Bill Licea-Kane is Principal Member of Technical Staff at AMD, coauthor of OpenGL® Shading Language Guide, and chairs the OpenGL Shading Language technical subgroup.
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