Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware anal…
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Produktdetails
Weitere Autoren: Ko, Ryan (Hrsg.) / Marsh, Tim (Hrsg.)
- ISBN: 978-981-4560-26-9
- EAN: 9789814560269
- Produktnummer: 18250484
- Verlag: Springer-Verlag GmbH
- Sprache: Englisch
- Erscheinungsjahr: 2014
- Seitenangabe: 186 S.
- Plattform: PDF
- Masse: 8'186 KB
- Auflage: 2014
- Abbildungen: 4 schwarz-weiße und 83 farbige Abbildungen, Bibliographie
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