Introduction to Computer Graphics
A Practical Learning Approach
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex li…
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Produktdetails
Weitere Autoren: Corsini, Massimiliano (Institute of Information and Science Technologies, CNR, Pisa, Italy) / Pattanaik, Sumanta (University of Central Florida, Orlando, USA) / Di Benedetto, Marco (Institute of Information and Science Technologies, CNR, Pisa, Italy)
- ISBN: 978-1-4398-5279-8
- EAN: 9781439852798
- Produktnummer: 12853809
- Verlag: Taylor & Francis Inc
- Sprache: Englisch
- Erscheinungsjahr: 2014
- Seitenangabe: 422 S.
- Masse: H16.8 cm x B24.3 cm x D2.8 cm 844 g
- Abbildungen: 16 page insert containing 36 images follows page 256; 204 Illustrations, black and white
- Gewicht: 844
- Sonstiges: Tertiary Education (US: College)
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