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Luke Ahearn

3D Game Textures

Create Professional Game Art Using Photoshop

Buch

Users learn how to create stunning, professional-quality game textures from an award-winning industry expert with this book--a one-stop shop to learning everything about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. A companion CD-ROM includes sample textures and electronic versions of images in the book.

CHF 69.00

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Produktdetails


  • ISBN: 978-1-138-92006-4
  • EAN: 9781138920064
  • Produktnummer: 19732133
  • Verlag: Taylor & Francis Ltd
  • Sprache: Englisch
  • Erscheinungsjahr: 2016
  • Seitenangabe: 392 S.
  • Masse: H25.4 cm x B17.7 cm x D2.2 cm 892 g
  • Auflage: 4 New edition
  • Abbildungen: 0; 400 Illustrations, color
  • Gewicht: 892

Über den Autor


Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

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