Postsecondary Play
The Role of Games and Social Media in Higher Education
The college application process - which entails multiple forms, essays, test scores, and deadlines - can be intimidating. This book explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students.
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Produktdetails
Weitere Autoren: Corwin, Zoe B. (University of Southern California) (Hrsg.) / Fullerton, Tracy (University of Southern California) (Hrsg.) / Ragusa, Gisele (University of Southern California) (Hrsg.)
- ISBN: 978-1-4214-1306-8
- EAN: 9781421413068
- Produktnummer: 15780684
- Verlag: Johns Hopkins University Press
- Sprache: Englisch
- Erscheinungsjahr: 2014
- Seitenangabe: 352 S.
- Masse: H23.4 cm x B16.3 cm x D2.8 cm 602 g
- Abbildungen: 6 Line drawings, black and white; 6 Halftones, black and white
- Gewicht: 602
- Sonstiges: Professional & Vocational
Über den Autor
William G. Tierney is Wilbur Kieffer Professor of Higher Education and co-director of the Pullias Center for Higher Education at the University of Southern California. Zoe B. Corwin is director of Collegeology, a game designed to teach underserved students how to navigate college admissions at the Pullias Center for Higher Education Policy and Analysis at USC. Tracy Fullerton is director of the Game Innovation Lab at USC. Gisele Ragusa studies educational instrument design. All four are on the faculty of USC.
3 weitere Werke von Tierney, William G. (Wilbur-Kieffer Professor of Higher Education & Director, Center for Higher Education Policy Analysis, University of Southern California) (Hrsg.):
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