Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D…
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Produktdetails
Weitere Autoren: Chen, Huaming / Pavleas, Jebediah
- ISBN: 978-1-4842-2582-0
- EAN: 9781484225820
- Produktnummer: 21723598
- Verlag: Apress
- Sprache: Englisch
- Erscheinungsjahr: 2017
- Seitenangabe: 116 S.
- Masse: H23.9 cm x B15.6 cm x D1.2 cm 238 g
- Gewicht: 238
Über den Autor
103587268
1 weiteres Werk von Michael Tanaya:
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