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David Owen

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The Affective Potential of Videogames

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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say Ouch! when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them physically within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency,… Mehr

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Produktdetails


Weitere Autoren: Kapell, Matthew Wilhelm (Hrsg.)
  • ISBN: 978-1-4766-6719-5
  • EAN: 9781476667195
  • Produktnummer: 22543843
  • Verlag: McFarland and Company, Inc.
  • Sprache: Englisch
  • Erscheinungsjahr: 2017
  • Seitenangabe: 240 S.
  • Masse: H22.9 cm x B15.2 cm x D1.4 cm 375 g
  • Abbildungen: Paperback
  • Gewicht: 375

Über den Autor


David Owen teaches at the University of Alberta in Edmonton, Canada. He has written essays and articles on theater, digital performance and videogames in The Journal of Gaming and Virtual Worlds and The Canadian Theatre Review

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