How Computer Games Help Children Learn
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the too…
Mehr
CHF 91.00
Preise inkl. MwSt. und Versandkosten (Portofrei ab CHF 40.00)
V105:
Folgt in ca. 15 Arbeitstagen
Produktdetails
Weitere Autoren: Gee, James Paul (Solist)
- ISBN: 978-1-4039-7505-8
- EAN: 9781403975058
- Produktnummer: 20020301
- Verlag: Springer Nature
- Sprache: Englisch
- Erscheinungsjahr: 2007
- Seitenangabe: 242 S.
- Masse: H23.8 cm x B16.4 cm x D2.3 cm 499 g
- Auflage: 2006
- Gewicht: 499
Über den Autor
DAVID WILLIAMSON SHAFFER is Associate Professor of Learning Science at the University of Wisconsin-Madison, USA, and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal.JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).
2 weitere Werke von D. Shaffer:
Bewertungen
Anmelden