The Video Game Industry
Formation, Present State, and Future
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resembl…
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Produktdetails
Weitere Autoren: Wilson, Timothy (Hrsg.)
- ISBN: 978-1-136-25825-1
- EAN: 9781136258251
- Produktnummer: 13997108
- Verlag: Taylor & Francis Ltd.
- Sprache: Englisch
- Erscheinungsjahr: 2012
- Seitenangabe: 282 S.
- Plattform: PDF
- Masse: 2'653 KB
- Abbildungen: 28 schwarz-weiße Abbildungen, 12 schwarz-weiße Fotos, 16 schwarz-weiße Tabellen
Über den Autor
Peter Zackariasson is an associate professor in marketing at the University of Gothenburg, Sweden.Timothy Wilson is Adjunct Professor of Marketing and Management at Umeå University, Sweden.
12 weitere Werke von Peter (Hrsg.) Zackariasson:
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