OpenGL ES 2.0 Programming Guide
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, vehicles, and avionics systems. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it-until now. In the OpenGL® ES 2.0…
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Produktdetails
Weitere Autoren: Ginsburg, Dan / Shreiner, Dave
- ISBN: 978-0-321-57268-4
- EAN: 9780321572684
- Produktnummer: 31711382
- Verlag: Pearson ITP
- Sprache: Englisch
- Erscheinungsjahr: 2008
- Seitenangabe: 480 S.
- Plattform: PDF
- Auflage: 1. Auflage
Über den Autor
Aaftab Munshi is the spec editor for the OpenGL ES 1.1 and 2.0 specifications. Now at Apple, he was formerly senior architect in ATI's handheld group. Dan Ginsburg is senior member of technical staff at AMD. At AMD and ATI, he has worked in a variety of roles, including the development of OpenGL drivers, the creation of desktop and handheld 3D demos, and the development of handheld GPU developer tools. Dave Shreiner is one of the world's foremost authorities on OpenGL. He is a systems architect at ARM, Inc., and the lead author of the official OpenGL® Programming Guide, Sixth Edition (Addison-Wesley, 2007) and series editor for the Addison-Wesley OpenGL Series.
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