Produktbild
Matthew Wilhelm (Hrsg.) Kapell

Playing with the Past

Digital Games and the Simulation of History

Ebook (EPUB Format)

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifac… Mehr

CHF 47.05

Preise inkl. MwSt. und Versandkosten (Portofrei ab CHF 40.00)

Versandfertig innerhalb 1-3 Werktagen
Versandkostenfrei

Produktdetails


Weitere Autoren: Elliott, Andrew B. R. (Hrsg.)
  • ISBN: 978-1-62356-824-5
  • EAN: 9781623568245
  • Produktnummer: 33537597
  • Verlag: Bloomsbury Publishing Inc
  • Sprache: Englisch
  • Erscheinungsjahr: 2013
  • Seitenangabe: 400 S.
  • Plattform: EPUB
  • Masse: 3'802 KB
  • Abbildungen: 25

Über den Autor


Matthew Wilhelm Kapell has graduate degrees in biological anthropology and history as well as a Ph.D. in American Studies. He has published on genetics, urban history, African colonial history, as well as four books in film and television studies and has taught extensively in the United States and Great Britain.Andrew B.R. Elliott is a Lecturer in Media and Cultural Studies at the University of Lincoln, UK, where he teaches cultural studies, media studies, history, film, and television. He is the author of Remaking the Middle Ages (2010) which concerns itself with authenticity, violence, and a semiotic reconstruction of the medieval period.

16 weitere Werke von Matthew Wilhelm (Hrsg.) Kapell:


Bewertungen


0 von 0 Bewertungen

Geben Sie eine Bewertung ab!

Teilen Sie Ihre Erfahrungen mit dem Produkt mit anderen Kunden.