Games, Learning, and Society
Learning and Meaning in the Digital Age
Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.
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Produktdetails
Weitere Autoren: Squire, Kurt (Hrsg.) / Steinkuehler, Constance (Hrsg.)
- ISBN: 978-0-521-14452-0
- EAN: 9780521144520
- Produktnummer: 12511820
- Verlag: Cambridge University Press
- Sprache: Englisch
- Erscheinungsjahr: 2013
- Seitenangabe: 490 S.
- Masse: H22.9 cm x B15.2 cm x D2.8 cm 746 g
- Abbildungen: Paperback
- Gewicht: 746
Über den Autor
Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning. Kurt Squire is an Associate Professor of Educational Communications and Technology at the University of Wisconsin, Madison. He is the Director of the Educational Research Integration Area at the Morgridge Institute for Research, a design and research lab that makes scientific discovery visible through the development of games and simulations for public understanding. Sasha Barab is a Professor in the Teachers College at Arizona State University, where he also holds the Pinnacle West Presidential Chair and is a Founding Senior Scientist and Scholar of the Learning Sciences Institute.
4 weitere Werke von Sasha (Hrsg.) Barab:
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