The Creation of iGiselle
Classical Ballet Meets Contemporary Video Games
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible feminine endings. The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interest…
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Produktdetails
Weitere Autoren: Bulitko, Vadim (Beitr.) / St. Hilaire, Emilie (Beitr.) / Morris, Mark (Beitr.) / Gier, Christina (Beitr.) / Poo Hernandez, Sergio (Beitr.) / DeFehr, Wayne (Beitr.) / Markula, Pirkko (Beitr.) / Stovel, Nora (Hrsg.)
- ISBN: 978-1-77212-443-9
- EAN: 9781772124439
- Produktnummer: 34611327
- Verlag: University of Alberta Press
- Sprache: Englisch
- Erscheinungsjahr: 2019
- Seitenangabe: 233 S.
- Plattform: PDF
- Masse: 13'608 KB
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