Zhigeng (Hrsg.) Pan
Transactions on Edutainment XI
Buch
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; g…
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Beschreibung
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
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Produktdetails
Weitere Autoren: Cheok, Adrian David (Hrsg.) / Mueller, Wolfgang (Hrsg.) / Zhang, Mingmin (Hrsg.)
- ISBN: 978-3-662-48246-9
- EAN: 9783662482469
- Produktnummer: 18584042
- Verlag: Springer Nature EN
- Sprache: Englisch
- Erscheinungsjahr: 2015
- Seitenangabe: 266 S.
- Masse: H23.5 cm x B15.5 cm 4'277 g
- Auflage: 1st ed. 2015
- Abbildungen: s/w. Abb.
- Reihenbandnummer: 8971
- Gewicht: 4277
- Sonstiges: Research
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