Global Game Industries and Cultural Policy
'As gaming overtakes heritage entertainments in East Asia as rapidly as elsewhere, Global Game Industries and Cultural Policy fills an important gap by surveying the region. Its focus on the continued role of national policy, from internal censorship to brand nationalism, constitutes an important corrective to the rhetoric of globalization.' - Professor Chris Berry, King's College London, UK'The games industry globally has had astounding growth - overtaking music and film in global sector size some years ago - and Asia is where much of this growth and innovation in modes of player engagement is happening. Anthony Fung's new collection takes u…
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Produktdetails
- ISBN: 978-3-319-82175-7
- EAN: 9783319821757
- Produktnummer: 28482091
- Verlag: Springer International Publishing
- Sprache: Englisch
- Erscheinungsjahr: 2018
- Seitenangabe: 360 S.
- Masse: H21.0 cm x B14.8 cm x D1.9 cm 466 g
- Auflage: Softcover reprint of the original 1st ed. 2016
- Abbildungen: Paperback
- Gewicht: 466
Über den Autor
Anthony Y.H. Fung is Director and Professor in the School of Journalism and Communication at the Chinese University of Hong Kong. He is also Professor in the School of Art and Communication at Beijing Normal University under the Global Talents Scheme and Chair Professor at Jinan University, China. His research interests and teaching focus on popular culture and cultural studies, gender and youth identity, cultural/creative industries and policy, and new media studies. He authored and edited more than 10 Chinese and English books. His recent books include Global Capital, Local Culture: Transnational Media Corporations in China (2008), Riding a Melodic Tide: The Development of Cantopop in Hong Kong (2009) (in Chinese), Policies for the Sustainable Development of the Hong Kong Film Industry (2009), Imagining Chinese Communication Studies (2012), Melodic Memories: The Historical Development of Music Industry in Hong Kong (2012) (in Chinese), Asian Popular Culture: the Global (Dis)continuity (2013) and Chinese Youth Culture (2017).
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