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Maiga (Hrsg.) Chang

Data Analytics Approaches in Educational Games and Gamification Systems

Ebook (PDF Format)

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational… Mehr

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Produktdetails


Weitere Autoren: Tlili, Ahmed (Hrsg.)
  • ISBN: 978-981-3293-35-9
  • EAN: 9789813293359
  • Produktnummer: 32603395
  • Verlag: Springer
  • Sprache: Englisch
  • Erscheinungsjahr: 2019
  • Plattform: PDF
  • Masse: 6'997 KB

Über den Autor


Dr. Ahmed Tlili is a Postdoctoral Researcher at the Smart Learning Institute of Beijing Normal University, China. His research areas include game-based learning, smart learning environments, technology enhanced learning, learner modeling, adaptive learning systems, learning analytics, and educational psychology.Dr. Maiga Chang is a Full Professor at the School of Computing and Information Systems at Athabasca University, Canada. His research mainly focuses on mobile and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behaviour analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare.

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