Multiplayer: The Social Aspects of Digital Gaming
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various…
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Produktdetails
Weitere Autoren: Kroger, Sonja (Hrsg.)
- ISBN: 978-0-415-82885-7
- EAN: 9780415828857
- Produktnummer: 14797583
- Verlag: Routledge
- Sprache: Englisch
- Erscheinungsjahr: 2013
- Seitenangabe: 252 S.
- Masse: H23.6 cm x B16.0 cm x D2.3 cm 612 g
- Auflage: New
- Gewicht: 612
Über den Autor
Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA's Temporary Working Group 'Digital Games Research'. His research and teaching fields include online communication, media innovation research, digital games and online journalism.Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.
19 weitere Werke von Thorsten (Hrsg.) Quandt:
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