Abhishek Kumar
Beginning PBR Texturing
Learn Physically Based Rendering with Allegorithmic's Substance Painter
Buch
Delve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the p…
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Beschreibung
Delve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.What You Will LearnKnow the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderersWho This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
CHF 43.90
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Produktdetails
- ISBN: 978-1-4842-5898-9
- EAN: 9781484258989
- Produktnummer: 33699585
- Verlag: Apress
- Sprache: Englisch
- Erscheinungsjahr: 2020
- Seitenangabe: 284 S.
- Masse: H23.3 cm x B15.4 cm x D2.0 cm 443 g
- Auflage: 1st ed
- Abbildungen: Paperback
- Gewicht: 443
Über den Autor
Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement. He has published a number of research papers, covered a wide range of topics in various Digital scientific areas (Image analysis, visual Identity, Graphics, Digital Photography, Motion graphics, 3D Animation, Visual Effects, Editing and Compositing) and current trends. Dr. Abhishek holding 2 patent in the field of Design & IoT and two more invention filled to help the Visually Impaired people & on the theme of Pipeline Inspection Robot.He has completed their professional studies related to Animation, computer graphics, Virtual reality, Stereoscopy, Filmmaking, Visual Effects & photography form Norwich University of Arts, University of Edinburg, Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films. Dr. Abhishek has trained over 50,000+ students across the globe from 153 Countries, top 5 countries are India, Germany, United States, Spain & Australia. His alumni have worked for several national & international movies like Ra-One, Krissh, Dhoom, Life of Pi, Avengers Series, Iron Man series, Gijoe 3D, 300, Alvin & chipmunks, Prince of Persia, Titanic 3D, Transformers series, Bahubali 1 & 2, London has fallen, Warcraft, Aquaman 3D, Alita & a lots.
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