IT Through Experiential Learning
Learn, Deploy and Adopt IT through Gamification
This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through var…
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Produktdetails
- ISBN: 978-1-4842-2421-2
- EAN: 9781484224212
- Produktnummer: 21859317
- Verlag: Springer-Verlag GmbH
- Sprache: Englisch
- Erscheinungsjahr: 2016
- Seitenangabe: 98 S.
- Plattform: PDF
- Masse: 7'614 KB
- Auflage: 1st ed
- Abbildungen: 2 schwarz-weiße und 58 farbige Abbildungen, Bibliographie
Über den Autor
Senior management professional with experience on leading and managing business functions as well as technology consulting. Presently consolidating Analytic practice, for Tata Consultancy Services Ltd..Expertise in establishing, expanding and diversifying businesses for fortune 500 firms. Mentored authors, published best seller books & white papers on technology. Have patents for innovation on technology & service delivery.
1 weiteres Werk von Shreekant W Shiralkar:
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