Fun, Taste, & Games
An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Reclaiming fun as a meaningful concept for understanding games and play.Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this…
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Produktdetails
Weitere Autoren: Thomas, David (University of Colorado, Denver)
- ISBN: 978-0-262-03935-2
- EAN: 9780262039352
- Produktnummer: 28949514
- Verlag: MIT Press Ltd
- Sprache: Englisch
- Erscheinungsjahr: 2019
- Seitenangabe: 256 S.
- Masse: H14.5 cm x B21.0 cm x D2.7 cm 378 g
- Abbildungen: 5 b 10 Illustrations, unspecified
- Gewicht: 378
- Sonstiges: General (US: Trade)
Über den Autor
John Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of Works of Game: On the Aesthetics of Games and Art (MIT Press) and coauthor (with Colleen Macklin) of Games, Design, and Play: A Detailed Approach to Iterative Game Design and (with David Thomas) Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (MIT Press). Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons.David Thomas is Assistant Professor in the College of Architecture and Planning at the University of Colorado Denver. A former game journalist, he runs the website Buzzcut.com.
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