Chris Stevens
Designing for the iPad
Building Applications that Sell
Ebook (PDF Format)
The iPad is the world's hottest new gadget, but it represents some radical design challenges. Designing for the iPad shows you how to take advantage of the iPad's exciting new features and turn your app into a hit. Inside, Chris Stevens, creator of the bestselling app, Alice for the iPad, explains how to take app from a pencil sketch all the way to the App Store. Stevens' apps are on over 500,000 iPad devices and now, for the first time, he reveals the professional secrets behind his success that will help you grab a lead in the app gold rush. You'll learn exactly how to make you app look beautiful, work intuitively, and storm up the charts i…
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Beschreibung
The iPad is the world's hottest new gadget, but it represents some radical design challenges. Designing for the iPad shows you how to take advantage of the iPad's exciting new features and turn your app into a hit. Inside, Chris Stevens, creator of the bestselling app, Alice for the iPad, explains how to take app from a pencil sketch all the way to the App Store. Stevens' apps are on over 500,000 iPad devices and now, for the first time, he reveals the professional secrets behind his success that will help you grab a lead in the app gold rush. You'll learn exactly how to make you app look beautiful, work intuitively, and storm up the charts in the App Store. Designing for the iPad includes detailed, tried-and-tested methods of creating a sellable idea, sketching out an app, refining ideas, prototyping designs, and organizing a collaborative project as well as exclusive insider tips on how to market your app. Stevens also explores the new code libraries you can use to make exceptional apps, discusses interface design choices, and explains why the iPad is unlike any computer that has gone before. Topics includes: Five key iPad design philosophies explained Xcode for designers Why children make the best app testers Why the iPad is not a big iPhone - rethinking ergonomics Knowing when to use the stock UI (and when not to) Designing for multiple screen orientations Engineering games for the iPad Designing books and magazines Making educational apps for the iPad Marketing your app Using Cocos2D, Chipmunk physics, an other code libraries Implementing sound in an iPad app Going to war in the iPad Store and more? Designing for the iPad focuses on practical steps, not vague suggestions. So, whether you're managing a team designing iPad apps, a designer looking for advice, or a programmer who wants to understand the design process behind a globally iPad app, this book will guide you towards iPad success.
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Produktdetails
- ISBN: 978-1-119-99102-1
- EAN: 9781119991021
- Produktnummer: 13831839
- Verlag: Wiley
- Sprache: Englisch
- Erscheinungsjahr: 2011
- Seitenangabe: 352 S.
- Plattform: PDF
- Masse: 47'736 KB
Über den Autor
Chris Stevens (London) is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He's worked for Warner Bros, EMAP, and Wired magazine.
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