Scott Palmer
Build Your Own PC Game in Seven Easy Steps
Buch
Learn PC Games Programming the Quick and Easy WayThink games programming is tough? Guess again! The basic concepts andtechniques behind creating your own PC games can be easily learned by anyonewith a little programming know-how.Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together.The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, u…
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Beschreibung
Learn PC Games Programming the Quick and Easy WayThink games programming is tough? Guess again! The basic concepts andtechniques behind creating your own PC games can be easily learned by anyonewith a little programming know-how.Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together.The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market.Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building yourgames.Written in a humorous style, Build Your Own PC Game in Seven EasySteps will show you how to :design fun and challenging gamesuse game algorithmscreate striking graphics and animationintegrate sound effects test and debug your game efficientlyport your Visual Basic games to other platforms.0201489112B04062001
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Produktdetails
- ISBN: 978-0-201-48911-8
- EAN: 9780201489118
- Produktnummer: 23203170
- Verlag: Pearson Academic
- Sprache: Englisch
- Erscheinungsjahr: 1995
- Seitenangabe: 528 S.
- Masse: 840 g
- Gewicht: 840
Über den Autor
Scott Palmer is the author of several programming books. A specialist inmaking complex topics easy to learn, he has written a number of computer games.0201489112AB04062001
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