Wei Xu
Drawing in the Digital Age
An Observational Method for Artists and Animators
Ebook (EPUB Format)
Use Basic Math to Become a Better 3D Artist Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world. Find out how math can help you draw Master the six techniques of the…
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Beschreibung
Use Basic Math to Become a Better 3D Artist Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world. Find out how math can help you draw Master the six techniques of the Angle-Based Constructive (ABC) method Learn how to see, including how to extract shapes from a scene Review basic CG concepts, principles, shapes, and structures Discover hidden patterns, draw simple objects, and assemble them Learn advanced techniques, such as how to use curved shapes and shadow maps Draw the human body-find several tricks to make the job easier Explore the tradeoffs between accuracy and speed
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Produktdetails
- ISBN: 978-1-118-23315-3
- EAN: 9781118233153
- Produktnummer: 13961426
- Verlag: Wiley
- Sprache: Englisch
- Erscheinungsjahr: 2012
- Seitenangabe: 224 S.
- Plattform: EPUB
- Masse: 14'026 KB
Über den Autor
Wei Xu, PhD, teaches game programming and production, 3D math, and life drawing at the Art Institute of California-San Diego. He also teaches iOS game programming and drawing classes at University of California San Diego Extension. He is cofounder of Geomy Entertainment, LLC, a game-consulting firm. Xu was previously a lead engineer at Sony Computer Entertainment America for game technology R&D and a senior CG software engineer at Schlumberger Austin Technology Center.
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