The Pleasures of Computer Gaming
Essays on Cultural History, Theory and Aesthetics
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
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Produktdetails
Weitere Autoren: Wilson, Jason (Hrsg.)
- ISBN: 978-0-7864-3595-1
- EAN: 9780786435951
- Produktnummer: 3498062
- Verlag: McFarland & Co Inc
- Sprache: Englisch
- Erscheinungsjahr: 2008
- Seitenangabe: 203 S.
- Masse: H22.8 cm x B16.1 cm x D1.3 cm 290 g
- Abbildungen: 15 photographs
- Gewicht: 290
- Sonstiges: Postgraduate, Research & Scholarly
Über den Autor
Melanie Swalwell conducts research on the intersections between aesthetics, new media arts and digital games. She currently lectures in the media studies program at Victoria University of Wellington. Jason Wilson has a range of international publications in videogame studies, on topics including early videogames and independent game design. He is a research associate at Queensland University of Technology.
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