Synthetic Worlds
Emerging Technologies in Education and Economics
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this boo…
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Produktdetails
Weitere Autoren: Reiners, Torsten (Hrsg.) / Schäffer, Dennis (Hrsg.)
- ISBN: 978-1-4614-6286-6
- EAN: 9781461462866
- Produktnummer: 18260799
- Verlag: Springer-Verlag GmbH
- Sprache: Englisch
- Erscheinungsjahr: 2013
- Seitenangabe: 415 S.
- Plattform: PDF
- Masse: 14'062 KB
- Auflage: 2014
- Abbildungen: 18 schwarz-weiße und 161 farbige Abbildungen, 8 schwarz-weiße Tabellen, Bibliographie
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