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Tom Miller

XNA Game Studio 4.0 Programming

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Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows Phone 7 and Xbox LIVE This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, itoffers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into ever… Mehr

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Produktdetails


Weitere Autoren: Johnson, Dean
  • ISBN: 978-0-672-33345-3
  • EAN: 9780672333453
  • Produktnummer: 23110374
  • Verlag: Pearson Academic
  • Sprache: Englisch
  • Erscheinungsjahr: 2010
  • Seitenangabe: 528 S.
  • Masse: 800 g
  • Gewicht: 800

Über den Autor


Tom Miller has been with Microsoft for a full decade. He specializes in bringing together managed code and gaming. He wrote and supported Managed DirectX, and for the past few years, he has been largely responsible for implementing the framework (graphics, audio, input, storage, and other core features) included in XNA Game Studio products. He currently works for Microsoft Game Studios. Dean Johnson joined Microsoft in 2006 and helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace. He currently is a Lead Software Development Engineer working on the XNA Game Studio product team. Both authors actively blog and participate in game development conferences. 

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