Video Games and Well-being
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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers f…
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Produktdetails
- ISBN: 978-3-030-32769-9
- EAN: 9783030327699
- Produktnummer: 33341290
- Verlag: Springer International Publishing
- Sprache: Englisch
- Erscheinungsjahr: 2019
- Seitenangabe: 184 S.
- Masse: H21.8 cm x B15.7 cm x D1.7 cm 352 g
- Auflage: 1st ed. 2020
- Abbildungen: HC runder Rücken kaschiert
- Gewicht: 352
Über den Autor
Rachel Kowert is the Research Director of Take This, a US non-profit mental health organization that provides resources and information to the gaming industry and gaming communities. As a research psychologist, she has been studying games and gamers for more than 10 years with a specific focus on video game effects. She has published multiple scientific articles and books on this topic.
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