The Universe of Quadrics
The Universe of QuadricsThis text presents the theory of quadrics in a modern form. It builds on the previously published book The Universe of Conics, including many novel results that are not easily accessible elsewhere. As in the conics book, the approach combines synthetic and analytic methods to derive projective, affine, and metrical properties, covering both Euclidean and non-Euclidean geometries.While the history of conics is more than two thousand years old, the theory of quadrics began to develop approximately three hundred years ago. Quadrics play a fundamental role in numerous fields of mathematics and physics, their applications r…
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Produktdetails
Weitere Autoren: Glaeser, Georg / Stachel, Hellmuth
- ISBN: 978-3-662-61052-7
- EAN: 9783662610527
- Produktnummer: 38328488
- Verlag: Springer Berlin Heidelberg
- Sprache: Englisch
- Erscheinungsjahr: 2020
- Seitenangabe: 616 S.
- Masse: H24.6 cm x B17.3 cm x D3.6 cm 1'319 g
- Auflage: 1st ed. 2020
- Abbildungen: HC runder Rücken kaschiert
- Gewicht: 1319
Über den Autor
The AuthorsBoris Odehnal, born in 1973, got his PhD and habilitation in geometry at the Vienna University of Technology. 2011-2012 professor at the Dresden University of Technology. Since 2012, he has held the position of senior lecturer in geometry at the University of Applied Arts Vienna. He is the author of several dozens of publications on geometry.Hellmuth Stachel, born in 1942, got his PhD and habilitation in geometry in Graz. In 1978, he became full professor at the Mining University Leoben, and from 1980-2011, he was full professor of geometry at the Vienna University of Technology. He has coauthored several books on mathematics and computational geometry and more than 160 articles on geometry.Georg Glaeser, born in 1955, got his PhD and habilitation in geometry at the Vienna University of Technology. Since 1998, he is full professor of geometry at the University of Applied Arts Vienna. He is the author and coauthor of more than twenty books on geometry, mathematics, computational geometry, computer graphics, and photography.
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