OpenGL Shading Language
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed i…
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Produktdetails
Weitere Autoren: Licea-Kane, Bill / Ginsburg, Dan / Kessenich, John / Lichtenbelt, Barthold / Malan, Hugh / Weiblen, Mike
- ISBN: 978-0-321-66919-3
- EAN: 9780321669193
- Produktnummer: 36210121
- Verlag: Pearson ITP
- Sprache: Englisch
- Erscheinungsjahr: 2009
- Plattform: PDF
- Masse: 12'175 KB
- Auflage: 3. Auflage
Über den Autor
Randi J. Rost was a core contributor to the development of the OpenGL Shading Language and the OpenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. Randi works at Intel. Bill Licea-Kane is chair of the ARB OpenGL Shading Language workgroup. Bill is a principal member of technical staff at AMD.
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