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Michael McKinley

Maya Studio Projects

Game Environments and Props

Ebook (PDF Format)

SET THE SCENE WITH TOP-NOTCH GAME ART Vehicles, weapons, tools, buildings, trees, and other elements are all as essential to bringing a game to vivid life as are the characters. This detailed guide shows you step by step how to create a variety of today's hottest game environments and props using Maya's powerful tools. You'll start from scratch-the way studio professionals do-and create fully renderable game assets in a series of projects that increase in complexity as you go. Master modeling while you fashion an ivy vine and a tree. Learn more complex UV and texture mapping techniques as you design a revolver. Draw on all your skills and cre… Mehr

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Produktdetails


  • ISBN: 978-0-470-60931-6
  • EAN: 9780470609316
  • Produktnummer: 13933923
  • Verlag: Wiley
  • Sprache: Englisch
  • Erscheinungsjahr: 2010
  • Seitenangabe: 288 S.
  • Plattform: PDF
  • Masse: 12'003 KB

Über den Autor


Michael McKinley is a veteran game artist, primarily serving as an environment artist for several titles, including Tomb Raider: Anniversary, NFL Street 3, and many others. He currently works for Zombie Studios in Seattle, Washington, where he created environments and props for Saw as well as other prominent titles. He is the author of The Game Artist's Guide to Maya and The Game Animator's Guide to Maya, both from Sybex.

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