Level of Detail for 3D Graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances a…
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Produktdetails
Weitere Autoren: Reddy, Martin / Cohen, Jonathan D. / Varshney, Amitabh / Watson, Benjamin / Huebner, Robert
- ISBN: 978-0-08-051011-8
- EAN: 9780080510118
- Produktnummer: 36175248
- Verlag: Elsevier Science & Techn.
- Sprache: Englisch
- Erscheinungsjahr: 2002
- Seitenangabe: 432 S.
- Plattform: PDF
Über den Autor
David Luebke David is an Assistant Professor in the Department of Computer Science at the University of Virginia. His principal research interest is the problem of rendering very complex scenes at interactive rates. His research focuses on software techniques such as polygonal simplification and occlusion culling to reduce the complexity of such scenes to manageable levels. Luebke's dissertation research, summarized in a SIGGRAPH '97 paper, introduced a dynamic, view-dependent approach to polygonal simplification for interactive rendering of extremely complex CAD models. He earned his Ph.D. at the University of North Carolina, and his Bachelors degree at the Colorado College.
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