How Computer Games Help Children Learn
This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new smart games will give them the knowledge and skills they need to succeed in a changing world.
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Produktdetails
Weitere Autoren: Gee, James Paul (Solist)
- ISBN: 978-0-230-60252-6
- EAN: 9780230602526
- Produktnummer: 3273757
- Verlag: Springer Nature
- Sprache: Englisch
- Erscheinungsjahr: 2008
- Seitenangabe: 242 S.
- Masse: H22.9 cm x B15.2 cm x D1.8 cm 363 g
- Auflage: 2006
- Gewicht: 363
Über den Autor
DAVID WILLIAMSON SHAFFER is Associate Professor of Learning Science at the University of Wisconsin-Madison, USA, and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal.JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).
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