David Salomon
                        
                                        
                        
    
    
            
            
            
                                                                
    
                    
                
                    
    
    
                
    
                    
            
                
            
            
                                                    
    
                    
                
                    
    
    
                
    
                    
            
                
            
            
                                                    
    
                    
                
                    
    
    
                
    
                    
            
                
            
            
                                                    
    
                    
                
                    
    
    
                
    
                    
            
                
            
            
                                                    
    
                    
                
                    
    
    
                
    
                    
            
                
            
            
                                    
            
        
                                                
                Computer Graphics and Geometric Modeling
Ebook (PDF Format)
            A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, t…
        
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                                    Beschreibung
                        A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
                    
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Produktdetails
- ISBN: 978-1-4612-1504-2
- EAN: 9781461215042
- Produktnummer: 37182111
- Verlag: Springer New York
- Sprache: Englisch
- Erscheinungsjahr: 2012
- Seitenangabe: 852 S.
- Plattform: PDF
- Auflage: 1999
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