Gregory Smith
Basic Math for Game Development with Unity 3D
A Beginner's Guide to Mathematical Foundations
Buch
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous…
Mehr
Beschreibung
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.Throughout this book, you learn and examine the concepts and their applications in a game engine.What You Will LearnUnderstand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc.Who This Book is ForBeginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
CHF 43.90
Preise inkl. MwSt. und Versandkosten (Portofrei ab CHF 40.00)
V103:
Folgt in ca. 5 Arbeitstagen
Produktdetails
Weitere Autoren: Sung, Kelvin
- ISBN: 978-1-4842-5442-4
- EAN: 9781484254424
- Produktnummer: 32625581
- Verlag: Apress
- Sprache: Englisch
- Erscheinungsjahr: 2019
- Seitenangabe: 424 S.
- Masse: H23.5 cm x B15.5 cm x D2.2 cm 639 g
- Auflage: 1st ed
- Abbildungen: Paperback
- Gewicht: 639
Über den Autor
Kelvin Sung is a professor with the Computing and Software Systems division at the University of Washington Bothell (UWB). He received his PhD in Computer Science from the University of Illinois at Urbana-Champaign. Kelvin's background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias-Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin's work focuses on the intersection of video game mechanics, solutions to real-world problems, and mobile technologies. He has co-authored four books: one in computer graphics and the others in 2D game engines, including publishing with APress.Gregory Smith is a graduate student in the Computer Science and Software Engineering degree program at the University of Washington Bothell. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018. Greg is interested in machine learning, AI, and video game design. As his senior capstone project, he worked on the FireMAP project at Northwest Nazarene University where he applied machine learning algorithms to analyze drone images in order to map burned areas left by wildfires to achieve faster and safer recovery efforts. He was also a software engineer tester at a local company while pursuing his undergraduate degree. Currently, Greg is working on a project that focuses on allowing users of virtual and augmented realities to communicate and interact with each other within these mixed reality environments.
100 weitere Werke von Gregory Smith:
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 50.30
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 50.30
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 54.15
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 50.30
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 72.25
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 41.90
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 41.25
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 50.95
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 11.60
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 5.00
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 5.00
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 54.15
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 50.30
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 41.25
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 52.90
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 47.05
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 49.65
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 130.00
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 35.50
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 34.15
A Beginner's Guide to Mathematical Foundations
Ebook (PDF Format)
CHF 81.05
A Beginner's Guide to Mathematical Foundations
Ebook (EPUB Format)
CHF 12.25
Bewertungen
0 von 0 Bewertungen
Anmelden
Keine Bewertungen gefunden. Seien Sie der Erste und teilen Sie Ihre Erkenntnisse mit anderen.