3D Character Created by 3D Scanner and Connection in 3D Game Engine
The Techniques of Using 3D Scanner
The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including t…
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Produktdetails
- ISBN: 978-3-659-14061-7
- EAN: 9783659140617
- Produktnummer: 37773986
- Verlag: LAP Lambert Academic Publishing
- Sprache: Englisch
- Erscheinungsjahr: 2012
- Seitenangabe: 108 S.
- Masse: H22.0 cm x B15.0 cm x D0.6 cm 179 g
- Abbildungen: Paperback
- Gewicht: 179
Über den Autor
Guo Jun was graduated with a Master degree in Advanced Computer Graphics from Linköping University in year 2012. She received a Bachelor degree in Media Engineering from Metropolia University of Applied Sciences in year 2008. She current research interests include realistic materials and global illumination in real-time GPU rendering.
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